New Zealand Game Developers ConferenceFuse2004 |
Keynotes:
Mario Wynands, Jon Labrie, Sheri Graner Ray, Daniel Sanchez-Crespo, plus
two more to be confirmed
People from these organisations have shown an interest in coming:
Academics: Media Design School, University of Otago, Wanganui Design
School, Unitec, Auckland University of Technology, Waikato University,
and the HIT lab Christchurch.
Industry: Sidhe, instinct, Blister, Metia Interactive, and Twin
Developments.
COST: We have assessed the costs for the conference and dependent on final sponsorship we believe that the registration fees will be in the range of a maximum of NZ$550 to a minimum of NZ$200. The cost for lunches and the Conference dinner would not be included. We will have student rates and group/studio discounts. This depends on input from sponsors.
The focus of the conference is on Game Development in New Zealand -
how to grow the industry and give some academic credibility to research
related to games. The topics we would like to papers to address include:
Other topics will be considered, based on how they fit with the New Zealand focus of the conference.
Submission dates:
Submission to: papers@nzgdc.org.nz
Abstracts are an initial contact to make sure that we can balance the topics addressed at the conference. Abstracts should be submitted in text form to papers@nzgdc.org.nz, limited to approximately 500 words. We will accept paper submission in LaTeX or MS word .doc format. We will distribute a latex style and a MSWord Template from the web site. As we have given little time for editorial typesetting we would appreciate if presenters conform to the templates and styles very closely. Papers will be limited to 6-8 A4 pages depending on the number of confirmed submissions for the conference.