It is hard, if not impossible to imagine four-dimensional space, i.e. a
geometric space where four axes are perpendicular to each other. Immersive
virtual reality can help to make such an experience happen. We propose a
system allowing for the interactive perception of a four-dimensional cube,
aka hypercube or tesseract, in three-dimensional space by utilizing
available head-mounted display and tracking technology in combination with
an embodied interaction technique sensing users' hand orientations in
real world space to manipulate rotations in four-dimensional mathematical
space.
For the vast majority of people this approach would allow them to
experience such a mathematical construct for the first time - in a playful
and embodied way. Also, this immersive hypercube system implements,
extends, and validates a 45 year old idea of experiencing the fourth
spatial dimension.
We present the background idea, our implementations of the original 1970's
experiment and a modern interpretation of it using an immersive HTC Vive
system, and first results of a pilot user study.
Last modified: Monday, 27-Feb-2017 11:48:41 NZDT
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