Simon McCallum, Department of Computer Science
Title: Computer Game Design
Computer Game Design:
In January 2004 the Computer Science Department will be offering a six point, third year course on Computer Game Design. This course will look at the interdisciplinary nature of the games development process and try to expose our students to information from the other fields that affect good design. In this talk, I will discuss the background to the course, and the international curriculum developed by the IGDA that will form the backbone of our content.
The very nature of this course asks the question "Is computer
science an ART". Mike Atkinson gave a forceful argument for the
interpretation of computer science as a science. In fact this was so
successful that some members of the University were surprised to find
that computer science is also listed in the Arts schedule and that you
can do a BA in Computer Science. Over the last few years our department
has drifted toward the sciences and a quick glance over the Honours
projects shows that most have a science flavour. This paper, and the
projects that follow it, have to be considered as part of an Arts
curriculum. Good design is not just about following rules, and meeting
an objective standard, it requires intuition, innovation, imagination,
and dedication --- a healthy mix of process and freedom. In this course
we hope to draw together some of the threads in computer science that
make us more like artists than scientists or engineers.