Workshop: Pixar's RenderMan for Artists & Designers
Monday, 28 November, whole day
Venue: Linux Lab, 539 Castle Street (see map below)
Level: CG professionals and students of 3D graphics
Presenter: Malcolm Kesson, Savannah College of Art and Design, Georgia, USA
Welcome to RenderMan for Artists & Designers. Attendees are welcome to bring pen and paper if they would like to take notes.
Thanks to:
Morning schedule: Rib & RSL
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8:30 |
Brief overview of the workshop
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8:40 - 10:15 |
RenderMan Rib File Format
- Options, camera/world blocks - "declaration" of shaders
- texture and displacement mapping I & II
- archived geometry
- depth map & raytraced shadows
- procedural geometry - helper apps
- level of detail
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10:15 - 10:30 |
Morning tea (across the road at Selwyn College)
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10:30 - 12:15 |
RenderMan Shading Language (RSL)
- language overview - surface shading
- orientation - inside/outside
- color - black & white
- raytracing
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12:15 - 13:45 |
Lunch (across the road at Selwyn College)
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Afternoon schedule: RenderMan & Maya
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13:45 - 15:30 |
mtor & slim
- RenderMan globals
- slim - importing & assigning shaders
- slim - creating custom templates
Animating shader parameters
- using TCL expressions
- via Maya attributes
- via mtor coordinate systems
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15:30 - 15:45 |
Afternoon tea (across the road at Selwyn College)
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15:45 - 17:15 |
slim++
- slim - shading networks
- RIBBox (example: level of detail)
- TCLBox + RIBBox (example: random rib substitution)
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17:15 - 17:30 |
Course evaluation
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Download pdf of timetable ( 32 KB)
Linux Lab
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