Workshop: Digital Visual Effects at Weta Digital
Tuesday 29 November, Seminar Room 1 (previously the Main Lecture Theatre)
Welcome to the Digital Visual Effects at Weta Digital. Attendees are welcome to bring pen and paper if they would like to take notes, however no recording devices please. Assume four 90 minute sessions including around 15 minutes for questions after each session.
9:00 - 10:15 |
Session 1: Introduction
Digital FX Pre-production: Building Assets for Use in Shots
- design
- Weta Workshop
- Production VFX Art
- modelling
- organic
- hard surface
- procedural
- creating displacement maps in geometry
- geometry formats
- polygons
- NURBS
- subdivision surfaces
- texturing
- shading
- ambient occlusion
- subsurface light scattering
- puppet building
- rigging
- code/R&D
Digital FX Shot Production
- camera tracking
- secondary dynamics: cloth, muscles, fur, hair
- animation
- motion capture/motion edit
- keyframe
- procedural
- lighting
- comp
- roto/paint
- matte painting
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10:15 - 10:30 |
Session 1 questions
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10:30 - 11:00 |
Morning Tea
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11:00 - 12:15 |
Session 2: Shot / Flow Process
The Life of a VFX Shot
- previs
- technical breakdown
- contours
- turnover: editorial
- scanning: IO
- camera tracking
- terrain
- animation
- dynamics simulations
- shotsculpting
- lighting
- fx
- compositing
- grading
- recording: IO
- delivery: editorial
Rendering Pipeline
Film review/dailies/rounds
Shotsub
Hardware Infrastructure
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12:15 - 12:30 |
Session 2 questions
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12:30 - 14:00 |
Lunch
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14:00 - 15:15 |
Session 3: VFX Applications I
Digital Doubles
- applications
- examples
- Legolas
Environments
- Dwarrowdelf
- Pelennor Fields (incl. Minas Tirith miniature)
- I Robot: tunnel chase sequence
- King Kong: CityBot for period New York
Crowds
- Helms Deep
- Pelennor Fields
Destruction
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15:15 - 15:30 |
Session 3 questions
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15:30 - 16:00 |
Afternoon tea
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16:00 - 17:15 |
Session 4: VFX Applications II
Creatures
- horses
- trolls
- eagles
- Balrog
- Shelob
- Treebeard and the Ents
- Mumakil
- Gollum
- reference performance
- keyframe vs mocap
- facial animation system
- details
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17:15 - 17:30 |
Session 4 questions
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17:30 |
Close
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