Ray Tracer
2020
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Ambient light in a scene. More...
#include <AmbientLightSource.h>
Public Member Functions | |
AmbientLightSource (const Colour &colour) | |
AmbientLightSource constructor. More... | |
AmbientLightSource (const AmbientLightSource &lightSource) | |
AmbientLightSource copy constructor. More... | |
~AmbientLightSource () | |
AmbientLightSource destructor. More... | |
AmbientLightSource & | operator= (const AmbientLightSource &lightSource) |
AmbientLightSource assignment operator. More... | |
Colour | getIlluminationAt (const Point &point) const |
Determine how much light reaches a Point from this AmbientLightSource. More... | |
double | getDistanceToLight (const Point &point) const |
Distance factor for shadows from this light source. More... | |
Direction | getLightDirection (const Point &point) const |
Direction from light source to a point. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from LightSource | |
LightSource (const Colour &colour) | |
LightSource constructor. More... | |
LightSource (const LightSource &lightSource) | |
LightSource copy constructor. More... | |
virtual | ~LightSource () |
LightSource destructor. More... | |
LightSource & | operator= (const LightSource &lightSource) |
LightSource assignment operator. More... | |
Protected Attributes inherited from LightSource | |
Colour | colour_ |
The Colour of this LightSource's illumination. More... | |
Ambient light in a scene.
An AmbientLightSource represents background illumination in a scene. This is essentially a hack to avoid purely black shadows without having to model indirect lighting, which can be expensive.
AmbientLightSource::AmbientLightSource | ( | const Colour & | colour | ) |
AmbientLightSource constructor.
colour | The Colour of light emitted by the AmbientLightSource. |
AmbientLightSource::AmbientLightSource | ( | const AmbientLightSource & | lightSource | ) |
AmbientLightSource copy constructor.
lightSource | The AmbientLightSource to copy to this . |
AmbientLightSource::~AmbientLightSource | ( | ) |
AmbientLightSource destructor.
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virtual |
Distance factor for shadows from this light source.
Ambient light sources cast no shadows, so this returns -1 as a flag.
Implements LightSource.
Determine how much light reaches a Point from this AmbientLightSource.
For an AmbientLightSource this is just the Colour of the light.
point | The Point at which light is measured. |
Implements LightSource.
Direction from light source to a point.
Return a Direction pointing from the given point towards the light source. We can return any value for AmbientLightSource, since it will never be used.
point | The point where the ray is being computed. |
Implements LightSource.
AmbientLightSource & AmbientLightSource::operator= | ( | const AmbientLightSource & | lightSource | ) |
AmbientLightSource assignment operator.
lightSource | The AmbientLightSource to copy to this . |
this
to allow for chaining of assignment.