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- active_camera
- Viewing the Scene: The
- affects
- Affects
- HugHeightfieldAffect
- Heightfield
- PointAtAffect
- PointAtAffect
- ambient lights
- Ambient Lighting
- AND
- Link Operators
- animation
- Running Your Mirage Program | To view the images | Animation
- looping
- Rotating an object: Satellite
- Antialiaser
- Components of a Camera
- antialiasing
- Components of a Camera
- background_color
- Background and Foreground
- background_texture
- Background and Foreground
- BackgroundTexture
- Background and Foreground
- bilinear filtering
- Square Mapping | Cylindrical Mapping
- bind
- Bind
- camera
- Viewing the Scene: The
- Antialiaser
- Components of a Camera
- aspect ratio
- Components of a Camera
- components of
- Components of a Camera
- field of view
- Components of a Camera
- OpticsModel
- Components of a Camera
- PictureSampler
- Components of a Camera
- PostProcessor
- Components of a Camera
- RayTracer
- Components of a Camera
- Storage
- Components of a Camera
- camera_focus
- Viewing the Scene: The
- cancer
- Cancer
- cave
- To view the images
- clusters
- Clusters
- OctreeCluster
- Clusters
- StupidCluster
- Clusters
- UniformCluster
- Clusters
- colour
- of objects
- Materials
- storage model
- Components of a Camera
- ColourStorage
- Components of a Camera
- create_default_camera
- Routines for Creating a
- diffuse colour
- DSTMaterial
- directional lights
- Directional Lighting
- DSTMaterial
- DSTMaterial
- ether
- Ether
- extrusion
- volume
- Extrusion
- extrusion primitive
- Extrusion
- flags
- Flags
- Fog
- Fog
- foreground_texture
- Background and Foreground
- Gas
- Fog
- gateway objects
- Gateway Objects
- oneway
- Gateway Objects
- gmake
- The gmake Command
- heightfield primitive
- Heightfield
- HugHeightfieldAffect
- Heightfield
- image textures
- Image Textures to Cylindrical Mapping
- cylindrical mapping
- Cylindrical Mapping
- square mapping
- Square Mapping
- keyfile
- The newmirage Command
- keyfile parameters
- Keyfile Parameters
- label
- PointAtAffect
- labels
- Labels
- lensflare
- Background and Foreground
- lighting
- Lighting the Scene
- ambient
- Ambient Lighting
- directional
- Directional Lighting
- point
- Point Lights
- lights
- Lighting the Scene
- LINK
- Linking Objects Together
- looping
- Rotating an object: Satellite
- material
- Materials to DSTMaterial
- MINUS
- Link Operators
- new_ambient_light
- Ambient Lighting
- new_camera
- Routines for Creating a
- new_directional_light
- Directional Lighting
- new_extrusion
- Extrusion
- new_heightfield
- Heightfield
- new_point_light
- Point Lights
- new_revolution
- Revolution
- new_volume
- Volume
- newmirage
- The newmirage Command
- noise functions
- Noise Texture
- noise texture
- Noise Texture
- Noisetexture
- Noise Texture
- objects
- primitive
- Primitive Objects
- OctreeCluster
- Clusters
- oneway gateways
- Gateway Objects
- OpticsModel
- Components of a Camera
- output
- Running Your Mirage Program
- PAINTMINUS
- Link Operators
- phong highlights
- DSTMaterial
- PictureSampler
- Components of a Camera
- PinholeOptics
- Components of a Camera
- PixelSample
- Components of a Camera
- PLUS
- Link Operators
- point lights
- Point Lights
- PointAtAffect
- PointAtAffect
- PostProcessor
- Components of a Camera
- primitives
- Primitive Objects | Advanced Primitives
- advanced
- Advanced Primitives to Revolution
- basic
- Primitive Objects
- heightfield
- Heightfield
- revolution
- Revolution
- volume
- Volume
- RayTracer
- Components of a Camera
- raytracing
- Components of a Camera
- reflect
- Reflect
- refractive index
- DSTMaterial
- revolution primitive
- Revolution
- rotate
- Rotate
- run
- Running Your Mirage Program
- satellite example
- Rotating an object: Satellite
- scale
- Scale
- sfx
- GASEOUS
- Ether
- shear
- Shear
- shift
- Shift
- SingleRaySampler
- Components of a Camera
- soft objects
- Soft Objects
- space subdivision
- Clusters
- special effects
- gas
- Ether
- specular highlights
- DSTMaterial
- specular reflection
- DSTMaterial
- StandardRayTracer
- Components of a Camera
- Storage
- Components of a Camera
- stretch
- Stretch
- StupidCluster
- Clusters
- SURF_AND
- Link Operators
- textures
- Texture to Noise Texture
- chess board texture
- Chess Board Texture
- defining
- Defining your own textures to Noise Texture
- image
- Image Textures | see image textures to Cylindrical Mapping
- noise
- Noise Texture
- precedence
- Square Mapping
- transformations
- Primitive Objects | Transformations to Shear
- reflect
- Reflect
- rotate
- Rotate
- scale
- Scale
- shear
- Shear
- shift
- Shift
- stretch
- Stretch
- transparent objects
- DSTMaterial
- UniformCluster
- Clusters
- userdefined textures
- Defining your own textures to Noise Texture
- volume primitive
- Volume
- world_label_list
- Labels
- worldtime
- Animation
- xv
- To view the images
Sophie Day
Fri Feb 20 15:47:19 NZDT 1998