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Mirage User Manual
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Mirage User Manual
Mirage Manual - Contents
Gallery
Getting Started
About Mirage
Downloading Mirage
Setting up a Mirage Project
Environment Setup
The newmirage Command
The gmake Command
Running Your Mirage Program
To view the images
Creating a Mirage Scene
Primitive Objects
Transformations
Shift
Stretch
Scale
Reflect
Rotate
Shear
Linking Objects Together
Link Operators
Bind
Cancer
Materials
Material
Lighting the Scene
Point Lights
Directional Lighting
Ambient Lighting
Making an Object into a Lightsource
Viewing the Scene: The Camera
Components of a Camera
Routines for Creating a Camera
Satellite Example Scene
More Mirage Features
Texture
Image Textures
Square Mapping
Cylindrical Mapping
Defining your own textures
Generic Texture Example
Chess Board Texture
Noise Texture
Bump Mapping
Clusters
Animation
Rotating an object: Satellite
Affects
Labels
Example Affect: Retrieving Positions and Vectors from Labels
Manipulating a Scene within an Affect Class
PointAtAffect
Background and Foreground
Fog
Ether
Gaseous Objects
Flags
Gateway Objects
Advanced Primitives
Heightfield
Volume
Soft Objects
Extrusion
Revolution
Keyfile Parameters
Toolkit classes: Matrix, Vector, Color, Transform
Vectors
Matrices
Colors
Transforms
Index
About this document ...
Sophie Day - Fri Feb 20 15:47:19 NZDT 1998
Updated - Philip McLeod, Apr 2006